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ChanceKit

Yes or no wheel

Two slices. Spin for a visual 50/50.

YesNo

Spin to pick

Saved in this browser only (2 ready). Equal slices. Duplicates get extra chances.

Recent spins

Spins from this visit show up here.

Each tap is a new pseudorandom draw via crypto.getRandomValues. Not atmospheric noise. How the draw works

About this page

This wheel starts as Yes and No, two equal slices. Spin picks one of them. You can rename the lines — Left and Right, Stay and Go — and you can add a third line if the choice stops being binary. The moment you add a third line, it is no longer a 50/50, and the page will not pretend it is. The yes/no button page is the same two-outcome draw without a disc. Use this page when the room wants to see a pointer. Use the button when you want a single word and a best-of coin is nearby. The two labels are stored locally, separate from the name picker, so editing them does not wipe a roster. The pointer lands on the slice chosen at click time.

Related

Questions

How is this different from the yes/no button?

The sample space starts the same: two labels, one draw. The button page is faster to read. This page shows the split as slices and can grow into a longer list if you type more lines. If you keep exactly two non-empty lines, the odds match the button. If you do not, they don't.

Can I rename the options?

Yes. Edit the text box. Blank lines do not count. Two identical labels are a confusing wheel. The button page refuses identical labels. This wheel will still spin, and the slice text may look duplicated, so keep the words distinct.

Are the slices equal?

Each non-empty line gets the same angle. Yes and No are 180 degrees each. Three lines are 120 degrees each. The draw does not favor the slice under the pointer at rest. It chooses an index, then rotates so that index arrives at the pointer.

What if I add a third option?

You have left yes/no and built a small custom wheel. That is allowed. Each of the three is 1 in 3. If you still wanted a coin flip, delete the extra line. The dedicated yes/no page cannot accidentally grow a third outcome, which is why it exists.

Does the animation decide the result?

No. The index is chosen first. Reduced motion snaps the wheel to that slice without the extra turns. A slow spin is a reveal. Watching it does not steer it. There is no flick gesture that adds force.

When should I use a coin instead?

When you want heads and tails, a best-of series, or a history of many flips. The coin will not rename its faces. The wheel will. Neither one is advice, and neither one is a betting market.

What should stay a two-slice wheel?

A question with exactly two acceptable answers. If a third idea is real, type it and accept 1-in-3 odds, or decide that idea another way. Hiding it to keep the picture pretty is how a spinner becomes a push. The yes/no button page is stricter: it only ever draws between the two labels in the boxes. Use that page when you want the constraint enforced. Use this wheel when the room wants to see the slices and might grow the list on purpose. Two slices stay even only while two lines remain. Count the lines before you treat the spin as a coin.